Aldmeri Dominion
In 2E 578 an arcane explosion in the Imperial City set off a mystical aftershock that swept across Nirn. Many mages died or went mad. As the White-Gold Tower fell into the hands of Molag Bal cultists, the border between the plane of Oblivion and Nirn was broken. The Daedra spawned all over Tamriel in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.
Without an Emperor sitting on the Ruby Throne, The Empire fell into disrepair. Facing a great danger, many provinces united into different factions, each seeking to reclaim the throne and fulfill their own agendas.
Aldmeri Dominion
The Aldmeri Dominion was a faction that united the provinces of Summerset Isles, Valenwood and Elsweyr. Its capital, Elden Root, was found deep within the forests of Valenwood .
The faction's dominant race was the Altmer, who ensured that the races of Bosmer and Khajiit would join their cause. The Aldmeri Dominion was led by the young Altmer Queen Ayrenn.
The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.
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The Altmer, or High Elves, are a playable race in the The Elder Scrolls Online. They are members of the Aldmeri Dominion, along with the Bosmer and Khajiit, though they can appear in other factions for those who pre-order the game.[1]
The High Elves were one of the original settlers of Tamriel and created the common tongue used throughout the continent today.[1] They consider themselves descended from the gods, and superior to all other mortals. Elegant and sophisticated, many Altmer, as they're known in the Summerset Isles, are naturally proficient with magic.[2]
Official description
The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They see themselves, perhaps justifiably, as the ruling race of Tamriel. They are a highly cultured people, known for their breathtaking architecture and massive libraries of histories and creative works. They tend to be isolationists, largely remaining on Summerset Isle, and only emerge when they perceive a great threat to their homeland. They are powerful mages and warriors, and the de facto leaders of the Aldmeri Dominion.[1]
Passive Racial Abilities
Destruction Talent - Increases experience with Destruction Staff Skill line by 15% | |
Spellcharge - Increases Magicka Recovery while in combat by __%
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Gift of Magnus - Increases maximum Magicka by__%
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Elemental Talent - Increases damage with Cold, Fire, or Shock effects by __%
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Culture
Royal family
The Altmer consider themselves to be descended in an unbroken line from the Divines who created Nirn, but none more so than the royal family of Alinor. The King or Queen of Alinor rules over the Summerset Isles, basing their decisions on the precedents laid down in the Scrolls of Praxis; a tradition known as Ceremoniarchy. For a requisite 3,555 days, an heir to the Throne of Alinor will study Altmeri Regal Praxis and Ceremoniarchy at the Sapiarchs' Labyrinth. When the King or Queen ascends to Aetherius, the heir must speak an eighty-eight day Coronation Liturgy that will elevate them to the Throne of Alinor. It is the right of the eldest heir to assume the throne, as affirmed by the High Justiciar.[3]
Protocol and propriety

Impressions are important to the Altmer, and there are several rules about proper behavior at a High Elven dinner table that guests are expected to follow. Using the wrong utensil for a certain food is considered barbaric, and utensils should never be rested on the edge of any vessel. The head of the table is always allowed to lead any discussion, and only the most prestigious attendee at any function can eat the most food. Finally, one should never watch another while they chew, or refill their own glass. It is expected of each individual to refill the glass of the diner to their left when it is low.[4]
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The Bosmer, or Wood Elves, are a playable race in The Elder Scrolls Online. They are members of the Aldmeri Dominion, along with the Altmer and Khajiit, though the Vestige has no obligation to join the Dominion if they're a Bosmer if they pre-order the game.[1]
Nimble and quick, the Wood Elves inhabit the thick, near-impenetrable forests of Valenwood, where they are known as Bosmer. They are supreme hunters, guides, and masters in sneaking and thievery,[2] revering nature and the forest, and may be the only Elves with a sense of humor.[3]
Official description
The Wood Elves, or Bosmer, are mischievous, curious and nimble. Because their homeland of Valenwood is often attacked by the Colovian Imperials, Wood Elves are experts at the art of defense. They are also gifted archers, perhaps the best in all of Tamriel. The capital of the Aldmeri Dominion, Elden Root, lies in the heart of their homeland. It has evolved into a center of political and cultural importance and is of vital strategic importance in the battle to control Tamriel.[2]
Passive Racial Abilities
Archery Expertise: Increases experience gain with Bow Skill Line by 15% | |
Vigor: Increases Stamina recovery while in combat by __%
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Resist Affliction: Increases Poison and Disease resistance by __; Increases maximum Stamina by __%
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Stealthy: Improves stealth radius by __ and increases damage done while stealthed by __%
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History & Culture
The Aldmer abandoned their home of Aldmeris and landed in their new home of Tamriel[4]. Most of these new inhabitants stayed in Summerset Isles[5], but others ventured further to find where they belonged. The elves that ventured into Valenwood had set their eyes upon the unconstrained and lush jungle and all understood that they could not change this for them to inhabit. Instead they decided to adapt to the new surroundings. This new mer became the Bosmer also known as Wood Elves, Bolche, or Tree-Sap people. This transformation is credited by the Bosmer to Y'ffre the Forest God. In the doctrines, a pact was made to never to kill, injure, or eat any of the vegetation of this new residence as abiding appreciation. This became known as the Green Pact or the Treaty of Frond and Leaf.
First Era
First Era begins in Nordic written record when King Eplear unites the wild Bosmer and establishes the Camoran Dynasty in Valenwood.[4] This newly forged kingdom becomes an emissary between the Ayleids of Cyrodiil and Altmer of the Summerset Isles. Over time, the Ayleid territories grow increasingly independent and the White-Gold Tower eventually rises as a new autonomous state while enslaving the tribes of men that lived there.[5] Alessia, who became known as The Slave Queen, in year 242 started a rebellion to take over Cyrodiil that initiated the creation of the Alessian Empire that subsequent year when the White-Gold Tower crumbles into the hands of rebels. Some of the Ayleids embraced the change of leadership while the others who opposed the this transition sought sanctuary in Valenwood. Eventually, these Ayleids are assimilated by the Bosmer.[6] By 1E 340, Bosmer Camoran Dynasty of Valenwood commences a trade treaty with the blossoming Alessian Empire. The treaty didn't maintain long due to the influence of emerging new Alessian Doctrines[7] against all mer by the prophet Marukh. These strict teachings spread all over Tamriel eventually reaching Skyrim to convert King Borgas of Winterhold. Following his faith, the King decided to rally support in Cyrodiil for a war against the Bosmer in year 369. On his way, he was a causality in infamous Wild Hunt. Proceeding from this act of self-defense sparked the War of Succession that lasted fifty years in Skyrim. Valenwood managed to maintain its independence until year 2714. The Cyrodilic Empire ultimately conquered the depleted Bosmer after enduring warfare and a debilitating Thrassian Plague[5] from the island of Thras. Official authority was stripped from the Camoran Dynasty but the Empire granted sovereignty to each treethane, Falinesti, Silvenar, Haven, Archen, Elden Root, and Woodhearth. This would keep them together as a unit if needed, yet separate enough not to rally against the new Empire.
Second Era to Present
The Bosmer stayed compliant citizens to the Cyrodilic Empire until its failing in year 2E 430. News spread that Potentate Savirien-Chorak with all of his heirs were massacred by the Dark Brotherhood leaving the empire without someone to take the throne.[5] This causes civil war and insurrection all over Tamriel. As others fought for the claim of the empty throne, the Camorans attempted to repeat history by uniting Valenwood under one rule. This endeavor failed due to each treethane had developed with different cultures and couldn't agree. As the brother fought brother in Valenwood, there was no protection to the coast against the Maormer of Pyandonea who used this to raid and attack Summerset Isle or Colovians to the north or Khajiits to the east.[6] For the Altmer to protect their homeland, they used an old treaty to invade and unite Valenwood under the Aldmeri Dominion in 2E 582.
Green Pact

The Bosmer are strict carnivores and cannibals. They eat the dead after battle, and decorate the skulls and bones of their kills everywhere.[8] Their cannibalism is a matter of ritual significance, and typically quite private within a family or tight-knit group.[9] Bosmeri beverages include Jagga, Rotmeth, and Sun’s Dusk ale.[8] The Wood Elves practice rituals which magically shape the woods around them into housing, temples, and art. This is done through days of slow, rhythmic chanting, as well as fasting done prior to and during each ritual. Hacking, cutting, burning, or otherwise causing damage to Valenwood's graht-oaks is punishable by expulsion. Paper is only usable by the Bosmer when made from non-native trees.[10]
The Bosmer, or Wood Elves, are a playable race in The Elder Scrolls Online. They are members of the Aldmeri Dominion, along with the Altmer and Khajiit, though the Vestige has no obligation to join the Dominion if they're a Bosmer if they pre-order the game.[1]
Nimble and quick, the Wood Elves inhabit the thick, near-impenetrable forests of Valenwood, where they are known as Bosmer. They are supreme hunters, guides, and masters in sneaking and thievery,[2] revering nature and the forest, and may be the only Elves with a sense of humor.[3]
Official description
The Wood Elves, or Bosmer, are mischievous, curious and nimble. Because their homeland of Valenwood is often attacked by the Colovian Imperials, Wood Elves are experts at the art of defense. They are also gifted archers, perhaps the best in all of Tamriel. The capital of the Aldmeri Dominion, Elden Root, lies in the heart of their homeland. It has evolved into a center of political and cultural importance and is of vital strategic importance in the battle to control Tamriel.[2]
Passive Racial Abilities
Archery Expertise: Increases experience gain with Bow Skill Line by 15% | |
Vigor: Increases Stamina recovery while in combat by __%
|
|
Resist Affliction: Increases Poison and Disease resistance by __; Increases maximum Stamina by __%
|
|
Stealthy: Improves stealth radius by __ and increases damage done while stealthed by __%
|
History & Culture
The Aldmer abandoned their home of Aldmeris and landed in their new home of Tamriel[4]. Most of these new inhabitants stayed in Summerset Isles[5], but others ventured further to find where they belonged. The elves that ventured into Valenwood had set their eyes upon the unconstrained and lush jungle and all understood that they could not change this for them to inhabit. Instead they decided to adapt to the new surroundings. This new mer became the Bosmer also known as Wood Elves, Bolche, or Tree-Sap people. This transformation is credited by the Bosmer to Y'ffre the Forest God. In the doctrines, a pact was made to never to kill, injure, or eat any of the vegetation of this new residence as abiding appreciation. This became known as the Green Pact or the Treaty of Frond and Leaf.
First Era
First Era begins in Nordic written record when King Eplear unites the wild Bosmer and establishes the Camoran Dynasty in Valenwood.[4] This newly forged kingdom becomes an emissary between the Ayleids of Cyrodiil and Altmer of the Summerset Isles. Over time, the Ayleid territories grow increasingly independent and the White-Gold Tower eventually rises as a new autonomous state while enslaving the tribes of men that lived there.[5] Alessia, who became known as The Slave Queen, in year 242 started a rebellion to take over Cyrodiil that initiated the creation of the Alessian Empire that subsequent year when the White-Gold Tower crumbles into the hands of rebels. Some of the Ayleids embraced the change of leadership while the others who opposed the this transition sought sanctuary in Valenwood. Eventually, these Ayleids are assimilated by the Bosmer.[6] By 1E 340, Bosmer Camoran Dynasty of Valenwood commences a trade treaty with the blossoming Alessian Empire. The treaty didn't maintain long due to the influence of emerging new Alessian Doctrines[7] against all mer by the prophet Marukh. These strict teachings spread all over Tamriel eventually reaching Skyrim to convert King Borgas of Winterhold. Following his faith, the King decided to rally support in Cyrodiil for a war against the Bosmer in year 369. On his way, he was a causality in infamous Wild Hunt. Proceeding from this act of self-defense sparked the War of Succession that lasted fifty years in Skyrim. Valenwood managed to maintain its independence until year 2714. The Cyrodilic Empire ultimately conquered the depleted Bosmer after enduring warfare and a debilitating Thrassian Plague[5] from the island of Thras. Official authority was stripped from the Camoran Dynasty but the Empire granted sovereignty to each treethane, Falinesti, Silvenar, Haven, Archen, Elden Root, and Woodhearth. This would keep them together as a unit if needed, yet separate enough not to rally against the new Empire.